11/16/2023 0 Comments Clip studio paint pro vs ex chartThe other thing you could do is make sorcery points tack on some subclass specific effects, probably one effect for damage spells, one for buffing, and one for debuffing. The bonus spells are going to be damage-causing spells (can't have the sorcerer spamming healing spells), but this means you have some more space in your spell list for utility spells. You can only have one sorcery point spell active at a time. However, once you spend the sorcery points, you can cast that spell at will for a minute without using spell slots. I would give each subclass the normal 10 bonus spells, but you have to use sorcery points to cast them, and you have to cast them at the lowest level. I would do away with flexible casting and using sorcery points to power subclass features. But I don't worry too much about this because I assume both will be switched for something somehow based on the proficiency bonus, since the current design team is madly, head-over-heels in love with the proficiency bonus (I'm pretty sure they spend their spare time writing sonnets about it). It's a bad design for the Monk and a worse one for the Sorcerer, who became the most quadratic of all 5e classes. In 5e they are also the victim of one of the single worst design choices: a 1 point per level resource. I think they should get the most spells, and be balanced by their lack of flexibility with them. It always undermined the theme of the class for me that inherited abilities could be swapped.Īs a general matter of 5e design I also think it was just a bizarre choice to make memorized casters not only have less flexibility, but then also have less total spells prepared at any given time, and Sorcerers got the worst of this line of design. It's one thing to allow the "can change one spell at level up" to let people repair a poor character building choice, it's quite another to make it an integral part of how one is expected to play the character if they want to know more than a single spell of any level above 5th. Not only do I not want to see them become a prepared spell caster (as it seems all casters are at risk of these days), but I was always bothered by the 5e implementation basically requiring Sorcerers to switch out spells at level up. Unless the lore of being the "innate magical power" class is going to change I think they should know more spells, in order to support not changing those spells. Connect these all strongly to bloodlines, so you don't get Storm sorcerers - that's based on spell list choices (which do give some special abilities so could be somewhat duplicated picking the right spell lists known). Not like Wizards where it's a small adjustment to their spells, but something that makes a dragon sorcerer feel like a dragon, and play differently than a wild mage who plays differently than another. Subclasses both come with additional spells specific to the subclass, and with some real features that change playstyles. Within these themes you are the master in a way that wizards can't replicate because not only do you have a wide variety of spells but also you are adding metamagic to every single one of them because you have free options so why not. It ends up being more separate effects around the same few themes. So you have a thematically limited list of spells, which will restrict you from picking "the best" spells always. Metamagic start at 0 SP to use, only the best of the costs more. If there's a spell overlapping on multiple lists (perhaps even Fireball and Iceball from above) there is some bonus to make up for the reduction in choice. So you might pick three spell lists like Water, Blood and Storm, or Wind, Cloth, and Portals. You don't have spells known, they have spell lists known. Likely also need to have lots of variations on existing spells, such as you can learn Fireball, Thunderball, etc. Each of them also comes with a special ability (or maybe more as you level up). So there's an "Ice" one that has a bunch of ice-themed spells, and so on. Lots of small thematic spell lists that cover all levels.
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